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At present, we have the following fleck effects:
- Boil - pingpong animation of fleck opacity.
- Wave - pingpong animation of fleck orientation.
- Flow - cyclic animation of fleck position along the surface.
- Throb - pingpong animation of fleck position perpendicular to the surface.
- Evaporate - cyclic animation of fleck position perpendicular to the surface.
but we don't have:
- Cyclic animation of fleck orientation - perhaps this could be called "churn".
- Pingpong animation of fleck position along the surface - perhaps this could be called "slosh".
- Cyclic animation of fleck opacity - not sure what to call this. I thought this was what Boil did until I looked at the animation closely - cyclic animation of opacity would give a better sense of bubbles bursting at the surface.
- Cyclic animation of fleck size - not sure what to call this.
- Pingpong animation of fleck size - not sure what to call this.
Adding these effects would complete the set of animations that we could apply to flecks.
Also, it's questionable whether there's a use case for a fleck property having both cyclic and pingpong animation - perhaps the maximum pingpong and maximum cyclic animation settings for each fleck property could be at opposite ends of a -100% to +100% slider with the default being no animation at 0%.