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(The name is a bit of a mouthful I grant you XD)
We have a "walkable slope" setting on the puppet. So it must be figuring out the slope when trying to walk, things like that. But we don't have access to that calculation, so if we're doing our own movement (eg. a dodge-roll with a mover), we have to do all that again ourselves.
If we had a "slope" output from the puppet interface for how walkable it is, we could very easily adjust the speed/strength of the mover accordingly. Without needing to understand vector maths. :D