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A forum post by Denjo92

We already can do that with the Health Modifier, but it is only limited to adding and subtracting one number AND only one connected Health Manager per sculpt.

Wireless Transmitters don't really have a gizmo, which is strange (bug?).

So my suggestion would be to add the button for the sculpt to act as the detection range (like Health Manager) and another button that lets us use a zone as detection range.

  • Use case: Often times it's necessary to send and compare different numbers where the health manager has its limits. If I attack with a sword, but it also has fire damage and a critical hit, I want to compare those numbers to the ones inside the enemy and do the appropriate damage.

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