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When your camera clips an object, it makes that object invisible so long as the camera remains clipped. While this can help with visibility, it's not so helpful if these objects are supposed to obscure your view. In my case, I want to make some undergrowth and foliage that will make it harder to see and navigate if you walk into deep jungle, However, when your camera is obscured by the undergrowth, the sculptures disappear. In order to cut down the number sculptures needed, I've sculpted a patch of assorted plants as a single sculpture which I can easily replicate to create a large swath but this also means that entire sculpture is rendered invisible if your camera clips it (negating its purpose). My two solutions have been to have 2 of my scluptures in the same patch but at slightly different rotations so even if you clip one the other is still visible and blocking your view. Alternatively, I could create a jungle patch with paintings which do not have these problems but it will be more 2-dimensional. My question is whether there is any way to make it so sculptures remain visible even when your camera clips them or if this is a built-in feature of the game?