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A forum post by UncleM_Games

While feeding 'orientation' value in to 2 calculators, then with the press of a button, checking if it's either higher than '>', or lower than '<' 2 set values (basically, which way you are looking), the calculator checking for '<' always sends out a positive signal, even if the check is not true.  The only thing i can think of, is do i need a frame delay?  Frustrating.  Found a work around for now, but would like to figure it out... 

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