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I know it's been suggested a lot, but I'd like to bring it up with a discussion around how it might be more compatible with Dreams as-is.
Clearly local save data size is a constraint/risk here, but I think we should give Players the option to have a State Save in games they play, if they want to dedicate a proportion of their save file space to it.
Briefly;
• A native option available for all Dreams to make a State Save (this records the scene exactly as-is, as if it was paused in Edit Mode).
• File size counts against your available save size.
• Creators can choose to allow it, or use logic to trigger a State Save with the players permission (likely by presenting a platform-level UI prompt, similar to taking photos).
Just about any level of limitation would be acceptable and welcome by most players I imagine. Things like:
• Only one state save per player per Dream
• Hard Maximum of x State Saves for your account. This could be comfortably as low as 5, which sounds extreme but is fine for Dreams.
• Only x% of your local save file can be used for State Saves.
• Perhaps limits could be relaxed based on how high your Level is, similar to audio import.
• Alternately, if State Saves could be saved online to your profile, you could limit at similar numbers to prevent heavy storage abuse. Online State Saves could even time out, with a prompt to keep them if an active player still wants a certain save.
• State Saves could be "Published" so that other players can pick them up! This could create unique content existing somewhere in between creation, curation and playing.