Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by OgTheEnigma

I've recently been working with logic that I have to Emit in precise locations. I'd prefer to use the Scene Space Transform input, but I've ran into issues that I can't use it to emit precisely where I want, because my logic cube's neutral point isn't in the centre of the cube.

Here's an example of a very basic logic cube, with just 1 microchip attached. When configuring the Emitter, the grab point is in the centre:

Emitting it at the co-ordinates (0, 0, 0) places the cube perfectly at the centre of the scene, as expected: 

As part of my logic cube I have a separate microchip of Destroyers which is placed in a group with, but not connected to the cube. This is necessary due to the quirk of Destroyers automatically targeting a sculpt if they're on a snapped Microchip:

Now, retargeting the emitter to the logic cube shows that the grab point location has changed:

This also affects the Emit locations, if you emit to Scene Space:

I'm aware could add another object the the group to change the neutral point, but I feel that's a very sloppy and imprecise method. Adding a feature to change the grab point location would be a much better solution.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.