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Laser scopes always point at the closest tags, no matter if the selected tag is behind scenery, objects, walls etc.
So, as you can imagine, when you try to make the laser act like "eyesight" it doesn't work.
In the example below, my ENEMY should attack the PLAYER because it is in "line of sight", but instead the laser points at the NPC that is behind a wall because it is closer (note that activating or disabling xray doesn't make a difference).
So the enemy attack state won't trigger until the PLAYER is closer to my ENEMY than the NPC.
POSSIBLE SOLUTION:
Add a new "match mode" that would make the laser scope point at the closest tag ONLY if the selected labels are not in the way.
This way we could simply label walls as scenery (for example) and if the closest tag is behind a wall, the laser scope would look at the next closest tag and iterate until it finds a tag that is "in line of sight".