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When a player hooks up a button press to lets say a light, the light will turn on while holding button but then off when you let button go. Now I know there are multiple ways to make a switch on switch off function with logic but I noticed something very simple that should work. I connected the button press in on itself (I connected the output to the input) and when testing it (not in play mode) I noticed it looked like the button press remained on instead of turning off. However in play mode it still only recognizes the button as having to be held down & then when released the light turns off. I suggest this be improved by making it so that while the Output of the button press is connected to the input of it's self it turns it into a toggle function. So in play mode if button is tapped, light goes on & if button is tapped again light goes off. This would allow player to use less logic devices. I LOVE DREAMS