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I had a little play with the opaque fleck and its great. 2D sprites are now realistic! I think Dreams could do with a new type of "thing" to maximze its opaque potential. A "sprite".
When you add a sprite to the scene, it is a new entitity that sits along side paint strokes and sculpts. When scoped into a "sprite" the UI will present a 2D window with a blank canvas. In this mode we can paint on the canvas using "pixels" (opaque flecks). The UI should provide some QOL features such as:
- pixel size
- snap to pixel grid
- draw tool
- line tool
- circle tool
- rect tool
- fill/paint bucket
- fast selectable color palette at top of canvas (per sprite, common practice when drawing sprites)
- layers
- add, insert, duplicate, delete frames
- add, insert, duplicate, delete animations (an animation is a collection of frames)
If something like this was introduced, it would mean that Dreams can optimise for the 2d sprite use case. Instead of falling back on the paint stroke system and thermos. On top of that, a host of new tweak options can be added speciffic to the "sprite". Stuff like changing animation or maybe turning layers on and off within the sprite?
At least, it would provide a UI to replace a common user experience. Creating a cube, turning on snap to surface and painting. This works, but sometimes it can be hard to work with in its current form!