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The idea would be to make it easier for dreamers to get info (and output stuff) on-screen, without having to use time to create and manage a working setup every time.
The Screen-Space Tweak could be added to a lot of gadgets (like movers, rotators, emitters and so on) and could be useful to be aware when something appears and/or happens on screen.
Use cases could be:
- Have inputs/outputs when an element enters or exits the screen
- Make it easier to create HUD and other on-screen 3D elements
- Being able to use screen coordinates to move Sculpts and Logic on precise X-Y locations on-screen....
- ...and being able to use movers on HUDs much more easily (since the head tracker doesn't really like movers)
- Being able to emit enemies and obstacles in extact spots on-screen, regardless of player and camera position
- And so on.
Most of this is probably doable right now, but it gets increasingly complex the more your camera moves around, or if you switch different cameras.
Again, this would serve as a general tweak to know if / when / where something is on-screen, and straight work with that info without having to create an ad-hoc setup.