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A forum post by TheBeardyMan

If I want to change the translation of an object while leaving other forces free to change the other components of its transform, the movers and rotators family of gadgets offers a selection of movers to do what I want.

And if I want to change the orientation of an object while leaving other forces free to change the other components of its transform, that same movers and rotators family of gadgets offers a selection of rotators to do what I want.

But what about scale? Nope, I'm out of luck. Only an Action Recorder or a Keyframe can change an object's scale, and when one of those gadgets touches a component of a transform, it seizes control of all of the other components - I can change the scale of an object, but other forces won't be free to change its translation or orientation.

It would be nice if we had a "Scaler" gadget in the movers and rotators family. This would have tweaks to control the rate at which it changes the scale of its affected object, and it would have no effect on the translation or orientation - those components of the transform would be free to be modified by other forces e.g. connectors, other gadgets in the movers and rotators family, or physics collisions.

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