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So I was experimenting with some logic and I wanted a situation where you could emit with some wires attached and some not. What if we could change a setting on each node gadget that says if the wire is emitted?
Example of where this might be used. Let’s say you have a main chip. It is responsible for emitting multiple copies of a another chips. It sends a signal to the emitted chips via wire. The emitted chip stores that signal using the “emit without wires” and a looping node trick. Now what if we want to feed a wire back out and back into main. You might want to do logic using exclusive gates or some kind of calculation. E.g. the emitted chip with highest exclusive gate feeds back the value into main chip. So at the minute if you emit without wires then the only possible way to speak to the main chip is to use a wireless signal. This has the massive downside of Dreams frame delay. So what if instead, we could enable “emit with wires” and then just manually disable some of the node gadgets!
There are other ways to solve the example above. It’s just an example. Adding the feature to Node Gadget would simply improve the flexibility of the emitter gadget!