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I suggest making it possible to disable dynamic resolution. If a person makes a game with a static camera, then a person might want a higher resolution than fps. Especially if the animation is drawn manually, and goes through the frames.
Or a person wants to design a very nice starting game menu in which everything is static, why does he need FPS ???
And if a person just draws portraits or static landscapes, why does he need FPS ???
Or a person wants to embed a photo mode in which after pressing the X button, the photo will be displayed in the maximum resolution for share :)