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You may or may not know about the following option, but it can make many games instantly unplayable in VR:
My Preferences > VR > Comfort Mode
If a player selects this option, VR camera movement will be changed for all creations. So the game camera is replaced by a static camera which automatically teleports according to player movement (which in theory should reduce motion sickness).
The big problem is that this style of movement can make many games unplayable, while also being confusing and disorientating to those who didn't necessarily know what to expect from Comfort Mode. Driving games are a great example. There is a reason Gran Turismo 6 didn't offer teleport locomotion. No one wants to be in the cockpit of a car, and then see that cockpit drive off without them, before being thrown back in at regular intervals. Not only is it unpleasant, it is game-breaking, making the creator look like they've got something seriously wrong.
Luckily MM has provided an opt-out for creators. So when you set your Dream's VR compatibility setting, there is also an option to Disable Comfort Mode. Great! But why would a creator want to disable Comfort Mode? At this point they probably assume Comfort Mode is something subtle like blinders. And disabling Comfort Mode immediately gives you the highest nausea rating which might not be representative of your creation, so even more reason not to select it.
I think the simplest solution here is to rename Comfort Mode to something that gives a better understanding of what it does. I think "Teleport Locomotion" would work. This would help players know what to expect when using the option, but more importantly would help creators make an informed decision on whether to disable it for their creation.