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A forum post by Yousama97

This idea might be impossible/possible to implement depending on how the dreams engine is built.

The idea is to have smaller scenes that works as a transition between two normal scenes. The transition scene does not require loading, as it is loaded alongside scene A. This allows the transition scene to immedietly start when you exit scene A. A transition scene automatically exits, when scene B has finishes loading. This can be used to make custom load screens which can be anything from a simple animated looping load bar to small minigames, art or even a small level that a puppet can run around in. The transition scenes have a smaller thermometer (maybe 3x5%).

I have noticed that some people are making fake custom load screens, where there is a timer that counts down, and then exits scene, after which the real loading happens. These transition scenes allow them to make real custom load screens, because the transition scene exits automatically when the next scene has finished loading.

Alternatively, if transition scenes are not possible to implement, we can perhaps specify some logic in scene A to loop until scene B is loaded completely. This way the 'transition scene' is built inside normal scenes.

Although dreams' loading times are super fast, it would be cool to have something else than the couple of effects we are given, like bubbles etc.

As this idea slightly increases the amount of data to load in a dream, it is maybe better to wait for ps5 version. (but Im not sure)

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