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A forum post by X-Pvsmen-X

Because of the teleport immediate match when active, the camera will "shake", but i think this is undesired when the result of process is the same and should not affect the camera. Even if in the scene there is 2 tags or teleporter that in the end when i choose either one of them to interact, both of then should have the exact same resut, the camera (puppet with default camera from controller sensor) will have a strong "shake" to what i think is a default height and orientation. 

Even if i have a case were i press a button to switch between teleport or tag that are only different because they are distinct elements, the camera will have this stronk shake and change. I manage to minimize the shake using a manipulator gadget
by smoothing the input and output of the signal with value of 0.05 , but now it cause problem in my dream because the match orientation on the teleport are not instantaneous anymore.

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