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At times, Dreams' attitude to Newtonian forces can seem like Victorian England's apocryphal attitude to curvy table legs.
We know that Newtonian forces are in there somewhere - the physics simulation is consistent provided that you don't do anything too strange. Yet nowhere is there a place where I can type a number and that number is a Newtonian force - not even in the tweak menu of the gadget that calls itself a Force Applier.
Newtonian forces are kept hidden away behind the modesty curtain of "target speeds", "strengths", and "densities". The Newtonian force that a mover or a connector applies may be a function of those values, but the function cannot be reverse engineered because density, which is exposed to the logic network, isn't a real input to the function. The real input in place of density is mass, which is exposed to the player only, and not to the logic network.
So if I want to tell a gadget that the force it applies is 100N, I'm out of luck - it can't be done.
It would be useful if gadgets that apply forces to objects had an alternative set of tweaks in which the Newtonian force that they apply can be specified directly.