Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by TheBeardyMan

At times, Dreams' attitude to Newtonian forces can seem like Victorian England's apocryphal attitude to curvy table legs.

We know that Newtonian forces are in there somewhere - the physics simulation is consistent provided that you don't do anything too strange. Yet nowhere is there a place where I can type a number and that number is a Newtonian force - not even in the tweak menu of the gadget that calls itself a Force Applier.

Newtonian forces are kept hidden away behind the modesty curtain of "target speeds", "strengths", and "densities". The Newtonian force that a mover or a connector applies may be a function of those values, but the function cannot be reverse engineered because density, which is exposed to the logic network, isn't a real input to the function. The real input in place of density is mass, which is exposed to the player only, and not to the logic network.

So if I want to tell a gadget that the force it applies is 100N, I'm out of luck - it can't be done.

It would be useful if gadgets that apply forces to objects had an alternative set of tweaks in which the Newtonian force that they apply can be specified directly.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.