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A forum post by JackyPrower

The idea is to be able to track down difficult bugs and problems with very edge-case scenarios.

Usually a bug can occur during a certain jump, or in specific conditions, or with the sensing/triggering of something that lasts only a couple of frames. It's diffucult to track down and to stop the game at the exact, to understand what's exactly going on.

So the idea would be to have a recording of the last seconds of gameplay in Test Mode, and be able to go backwards-forwards frame by frame, while analyzing the logic.

I feel this could make it easier to track down bugs that occur in a very unpredictable way, and to focus on reproduction and solving in separate instances, to make it more convenient and straightforward.

What do you think? Would you use something like this?

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