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A forum post by Crash_Royale_Yt

3 new options / freatures i would add to the ray sensor:

1 visible ingame: lets say that i want to make some sort of laser. i cant see where it is pointing at.

2 output tag of detected object: if its a then do this, if its b then do that. simple.

3 raycasting detector / sensor: this would check if im being detected / got hit by a raycast.

4 get data: lets say that i want to get the color of an object that im targeting. i cant. i need to wire it directly. wich makes things that have more objects (5 or more) way more complicated than it is

Wireless transmissor:

it currently has one simple problem. the "chip" needs to be inside certain area. and thats fine for exact positions... but it isnt when im trying to get certain object's data it doesnt help. i have to cover the entire surface with these chips , Or i have to expand the zone in all the scene. wich isnt always useful if it had an option or a button that you could click to enable it ,would be better.

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