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A forum post by makefive

Hey everyone!

I took a break from Dreams for a few months but am back now and saw that they put up these forums.  I am still getting caught up on the new updates.

The first tool that I really miss from computer-based game design engines is the project outliner, where you can browse and organize the assets in your projects very easily.  Last time I was playing Dreams regularly the best I could find was the list of objects, but this isn't quite the same as a project outliner and doesn't really provide me with the functionality that I want.  There may be something here that I am missing, I will need to play around with it some more to see if there are better ways of organizing large projects.

Next, it would be awesome if there were some kind of debugger or some way to set break points in your logic so that it's easier to walk through complex code.  There may already be some way of doing this, for now I use makeshift break points using selectors and other tools.  When coding for my job, I use what's called a stepwise debugger that lets me walk through each step of the code to find where crashes and other bugs are coming from.  Because I am a healthcare professional and not an expert programmer this really helps me get my work done.  I realize this is wishful thinking, even with Unreal and Unity one of the easiest ways to do that is to load your project into Visual Studio and debug the C++ code directly.  Either way, it would be really nice if there were some way to walk through code one step at a time.

OK sorry about the long post!  Those are the 2 features I would like to see the most right now:  a project outliner and a stepwise debugger.  Please let me know if there is already a way of doing either of those things.  Thanks and have a great day!

 

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