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A forum post by AgentWombatUK

Working with the standard colour picker is perhaps one of the most imprecise and inefficient parts of Dreams. It is imprecise because of the typical controller wobble, so fine adjustment is very difficult. And it is inefficient because of the sheer amount of time spent trying to make simple colour selections, especially when trying to apply the same colour in many places.

The impreciseness can be addressed by adding RGB and HSL slider options, where each slider can be dragged or finely adjusted with UP/DOWN arrows. Having a HEX value input would also make it easy to copy/paste colour values.

The inefficiency would be helped by the more accurate colour selection mentioned above, but also by the addition of a user colour palette. So perhaps a 10 colour palette which can be manually assigned for the current scene. This would make it super quick to reuse colours in many places. Currently the only way to reuse a colour is to wire it to another colour, and this just creates unnecessary mess, overhead, and blocks any colour adjustment through keyframes.

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