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The current gyro output for the Controller Sensor (Motion Sensor) appears to be based on the world space relative to the Scene, based on the camera direction when gyro was last recalibrated (by holding options to recentre Imp). This is good for certain gyro applications, however when gyro is directly tied to camera controls, the output becomes useless as the camera turns away from the calibration neutral point.
The current solution is to convert the split gyro outputs to local space, with some complex maths logic. For example, this Element does the job well: https://indreams.me/element/omouscKuRvi
However, there is still some precision loss, not to mention the Gameplay Thermo overhead, when using convertor logic. It would be more user friendly and accurate to just have an optional local space gyro output from the Controller Sensor.