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When stamping an element into a creation, the current visibility settings might not be the best for stamping that element. For example, the element could have invisible parts that the creator needs to see while stamping it but the player shouldn't see in play mode - for that element, preview invisibility should be off.
It would be nice if the Auto-guide gadget had a tab of visibility settings - three values per setting, turn off, don't change, and turn on - that would temporarily override the current visibility settings while stamping or moving the element.
For an example of an element that would have benefited from this, have a look at the Warlock enemy in the Dungeon Crawler template. It has four teleport destinations that the creator needs to see but the player shouldn't see. They could have been as simple as a single Tag gadget per destination - but that would have required the creator to manually change the visibility settings to see them. They're actually much more complicated - visible sculpts with logic to turn them permanently invisible on frame zero.