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When a sculpt edit that isn't an add becomes older than the oldest remaining add in the sculpt, it's lost, and only with an undo of the deletion of an older add is there any hope of finding it. And the possibility of that undo goes away when you save and exit the creation. At that point, the fate of the sculpt edits older than the oldest remaining add is sealed. Never again can they affect the shape, colour, or looseness of the sculpt. Never again can they be interacted with in sculpt mode.
But by comparing the disk space usage of two creations, whose only difference is that one contains many permanently lost sculpt edits and the other doesn't, it can be shown that permanently lost sculpt edits still consume disk space.
Unless there are plans to add a tool that could recover sculpt edits lost in that way - for example a chronological list of edits with controls for moving them forwards and backwards through the sculpt's construction history - there's no reason to keep them. They could be omitted when saving the creation to reduce disk space usage.