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A forum post by KarstenStaack

One of the biggest hurdles for me when it come to implementing NPC's is pathfinding. Basic setup aren't often ver reliable and can't navigate complex enviroments while complex user-created setups are often extremly thermo heavy and not easy to understand or apply.

I'd love to see a Gadget that can (auto) generate navigation meshes and/or let's it place you manually for a given area or level that can be followed by Puppets and/or followers. The Navmesh whould calculate the best path between two points in the scene for any given participant that needs it. Cherry on top whould be the option to dynamicly update the navigation mesh and/or enable or diable nodes on the fly.

Just maybe some time in the future please. 

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