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The dialogue text displayer is considered a bit of a weird gadget in Dreams. While useful in theory for multi-answer dialogue branches in games, it had one major drawback: When it appeared on the screen, it would stay there until you pressed the answer, no matter whether you connected it up with a trigger zone or not. Even the mighty TAP Giles said so in his Dreams documentation.
Well, we found a way to power the dialogue text displayer off when you leave the zone, with the help of a trigger zone, a counter, a NOT-gate, and a seperate chip for the dialogue itself where nodes power the dialogue options and the text displayer power on and off. When you leave the zone, the dialogue starts anew.
Video available here, the right side of the left chip is important (the tag could also be a trigger zone). Hope it helps:
I believe this is not widely known so I wanted to share it again.