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I find that the themes for the community jams are generally very specific and unless you happen to have something already ready suitable you're generally outta luck.
What I suggest is either broader themes, or themes more directly relating to core game design elements ("Enemy character", "unique player ability", "skybox") or having several concurrent jam themes at the same time.
Any other ideas about how community jams could be improved?
Also, some degree of pre-screening of submissions before the community review would be nice. I'd guess that about 30% of the submissions I view are even relevant to the jam theme.