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If I am the owner of both an element and a scene that contains the element or is a remix of it, for example, currently if I try to delete the element the scene has to be deleted as well. This is to maintain the credit links between them.
However, if I own both, then I won't be losing any credit anyway, since my name is on the cover in the first place. The minute detail of the fact I had made an element and imported it into the scene doesn't matter to anyone. So if I want to sever that link it affects no one but myself. And as I'm specifically choosing to sever that link, I'm accepting that the link will be severed by the very act of severing it.
One case where it affects the credit chain is if I create an element that contains someone else's element (like I'm making a proxy element container), import that into my scene, and then delete the proxy, the owner of the original element would lose their credit for being involved in the process.
So when deleting an element I own, anything the element is a remix of, or contained, could be added as being contained by scenes etc. the element was contained in. This would preserve a credit to the owner of that element, but also allow us to delete the element we no longer need or was temporary.
And generally, I think this is sort of an edge-case, a situation most creators won't be in. Normally when people get frustrated deleting things it's because they can't delete their own element without deleting half their game or something.
Often this problem comes from exporting an asset as an element to be able to copy one piece of content from one scene to another. The element was only ever temporary, but now it's hanging around in My Creations, and the creator could be forced to publish it as remixable depending on the circumstances.