Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by TAPgiles

A "main" input/output would be something like a NOT gate's output, or a switch's output. Even perhaps an exclusive gate's active/output. The input and output of a wifi gadget.

When such a gadget is in a timeline/chip, for example, we get a nub for the wire on the outside of the timeline/chip. If it's a wire coming into or out of a chip without a node, a nub is shown on the edge of the window, and chip gadget.

Right now, the nub doesn't help us understand what the meaning of that signal is, in most cases, because all we have to go on is the icon of the gadget and the tooltip of what actual input or output the wire is connected to.

If the tooltip were to tell us the name of the gadget in these cases, it would be a lot more useful in understanding how the logic works, and what a signal through that wire represents.

The only gadget that works this way currently are nodes. So if we want our logic to be intelligible without opening everything up (and sometimes the gadget tweak menu itself, even)... we need to put nodes everywhere. This costs thermo, and in the case of a switch for example, would simply be named the same as the switch which seems a bit of a waste.

Some cases wouldn't be necessary, such as a health manager and its "health increased" output for example. But I think for almost all gadgets this would be a very useful feature for understanding logic, and would help builders and users of assets alike.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.