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A forum post by Kalapixie

Say I wanted to put a hat onto a puppet, but I don't want to have a bunch of sculpts already there like the Little Big Planet demo, instead I want to have something like a hat elsewhere in the level to be able to be 'equipped' and put onto the head of the puppet, following it as it moves along. I expect this requires grouping the two together, but is there a way to dynamically group things?

I know I could just make the hat invisible, and make it visible when it's equipped', but that'll start to become real cumbersome if you want say ten hats, or twenty, or whatnot.

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