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A forum post by Puntolory

I'm looking for a way to set up a camera system for a generic vehicle (a jeep in my case) so that the camera is not right behind it but it's shifted sideways a little. If my wording isn't the best (sorry), I'm basically looking for a over-the-shoulder view camera for a puppet, but instead of a puppet I have a car.

The standard player controlled camera is centered on the place where the controller sensor is placed (which is the vehicle itself), so I really don't know how I am supposed to change it or if it's even possible to do so.
I've tried using the standard camera tool, placing it in the same microchip on the car where the controller sensor is, but while I can set up the sideways view it will remain fixed to the car's body, which means that 1) it cannot be moved around as the standard controller sensor camera, which I expected, and 2) it will strictly follow the car's body movements, including any sudden movements and vibrations that could happen due to the car's weight on the wheels, when hitting things or while moving in a scene where the floor is not perfectly flat, which is not the best.

Sorry about my English, hopefully that was good enough.

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