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A forum post by OreganoSpindle

Is there a way to create an object-dependant pose for a puppet without locking the location?
For example, I want my character to perform a sitting animation. I've key framed it out, but if I activate the keyframe my character snaps to the original location instead of performing the sit animation wherever they may be in the scene. How can I create an animation around an object but also keep it usable without flying through space to the spot I created the pose?

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