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I want to be able to create random values which can be used in decision-making.
Here’s an example use case. The player enters a trigger zone which MAY cause a nearby rock to fall. Let’s say with a 20% probability. Now imagine that there’s more than one rock, each triggered by the same event.
If the 20% probability in my example is driven by choosing truly random numbers, the avalanche of rocks will vary each time through.
There are many applications of random numbers in simulations, and these are usually created in programming languages by functions such as RAND() which generate a stream of floating point numbers which typically vary between 0 and 1
Sticklers for an even more unpredictable experience (such as myself) will “seed” the random number generator with numbers from the system clock. THIS is the type of randomness I’m looking for.
I realize that the “RANDOMISER” (see screen shot) exists, however it’s really designed for outputting a limited variety of discrete results. I’m looking for finer controls, AND the ability to avoid repeatability. (Maybe RANDOMISER is re-seeded each time, so lack of repeatability may not be an issue, however its coarse granularity is an issue for me)
Thanks in advance for your ideas