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A forum post by MADatARMS

I wanna set up an action sequence for a character animation running up a ramp and jumping off, however when I use the puppet it doesn’t play well with the timeline and wants to do its own thing while attached to the crosshair underneath it.

So one can I remove the crosshair to make the puppet completely Independent from the attachment so I can move it manually and two if I can’t do that then can I blend a auto run cycle already implemented into a manual jump animation that I create??

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