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A forum post by ToooFriendly

How do I trigger my paint stroke animation to start?

I’ve made a painting animation with 8 frames. I can watch it play normally, however I want it to be triggered by a timer (or anything at this point).

I connected the ‘timer finished (signal)’ of a timer to the power of the painting object, however that only gets it to show one frame of the animation. For every 3 completions of the timer it moves ahead by one frame in the animation (and shows it for a split second). My guess is that the ‘timer finished (signal)’ is such a short pulse so the painting isn’t powered on enough to show the animation.

I’ve tried outputting different signals from the timer, into different inputs on the frame-by-frame painting, but I’ve had no luck. Does anyone know what I’m doing wrong?

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