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A forum post by GBO-Possum

Best Practices for Gadget placement so that months later, I “can figure out how this mess works”!

I do hope that Mm has figured out “Best Practices” for organizing and documenting logic-heavy scenes and games.

Before I go too far, and dig the hole too deep, I want to adhere to good standards so that anyone who remixes my creations can quickly understand how they work, learn from the experience and I can also debug and understand them when I return to do more tweaking after a period of absence.

Some of the logic and gadgets in such may include

1. Continuous localized sound effects such as water flow

2. Event-driven localized sounds

3. Health impact effects caused by trigger zones and others caused over time which “follow” puppets

4. Global effects which affect the entire scene

5. A variety of fairly complex calculations which collect data from numerous sources and previous events, add in some randomness and cause things to happen to puppets and environment

So there will be gizmos which belong to stationary object, moving objects and the global scene, many of which will be interacting with each other. There’ll be lots of wires! This can quickly turn into a complex mess.

I’m looking for guidance on organizing this chaos and placing documentation for the remixer.

Even an example from the Dreamiverse which does this well would help!

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“There is only one thing that makes a dream impossible to achieve: the fear of failure.”
― Paulo Coelho, The Alchemist

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