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The key word is "full" side impact detection.
So far to get impact detection on and from only one side, I've tried putting a thin platform inside the top side of a cube that the player can see but not touch, but sitting inside a frame that the player can't see but can collide with. The platform inside the top of the cube has the impact sensor on it.
The problem is that the impact sensor will still detect impact from all sides. If the invisible puppet collision frame on the sides is too thin, the puppet's collision box can nudge through it, even with high physics quality, and trigger the impact sensor of the top platform. But if I were to make the side frame thicker, then the puppet can stand on stand on top of the frame without touching and triggering the top platform in the center.
Anything good that I can do to sense an impact (or an alternative of it) from a FULL side of an object (the full top side of a cube) without triggering the sensor by pushing against the sides of the cube?