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Currently no matter how much i tweak the collider on the puppet’s physics tab it is always a capsule shape and i think that’s the issue. In a first person game it gets disorienting because when you run into a wall you sort of bounce back, instead of going to a full stop.
How do i make it so that when my puppet runs into a wall it doesnt let you move in that direction anymore, but if you walk back away from it it works?
In computer programming languagues you usually check if there’s going to be something you collide with in advance and then stop the player. I thought of using the laser scope but you can’t make it cast 360, and there would just be too many wall angles to check.