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A forum post by DrunkenFist_Lee

I made a puppet with a large head but no matter how I tweak my settings, I can't get gameplay animation I'm satisfied with. I turned off auto-look and all gyroscope control. Tweaked stiffness way up and even tried tweaking the joint settings themselves. Also tried giving the head zero weight.

Head is certainly better than it was, but still looks super funky while jumping. Mostly at the point of lift-off and landing. Head and/or upper torso flop about in ways that drive me batty. Any tricks I'm missing?

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