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A forum post by Nurbldoff

I find myself often jumping between edit and play mode to check out puppet animation, but when I go back to edit mode the time is not rewound. However, the camera is on the puppet, so when I rewind, the puppet goes back to the origin, and usually ends up far out of view. This is very annoying and confused me for quite some time. I can see that it might be useful behavior when editing a long animation or scene, but I'd really like a way to automatically rewind before going to edit mode.

Right now my solution is to try remembering to use the rewind button in the select menu before going back to edit mode, and this does what I want, but it puts me back in play mode first so it's also kind of tedious.

Any tips?

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