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Similar to the character in this stream (starting at about 19:15) https://www.youtube.com/watch?v=9ihLm7bDkLk with puppeteerable features like eyes, ears, and mouth (although it looks like the UI has changed a bit since that stream).
I've spent hours trying everything I can think of, and I can't get any facial features to work properly when I possess the puppet: either they don't move at all or they dangle and drift away.
For example, I hooked an eyeball up to a button and it moves how I want it to when I press the button, but when I possess the puppet, the eyeball becomes detached. If I scope the eyeball into the puppet's head, then the eyeball stays attached to the head, but it doesn't move when I press the button, even when I try to keyframe it while scoped in. Clicking on "moveable" or not isn't helping. Grouping or not isn't helping. Turning on or off collisions isn't helping. It doesn't make a difference whether I use a ball joint or a bolt.
TLDR, I can make puppet features that move correctly when I'm not possessing the puppet, now how can I make them move correctly when I possess the puppet?