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I'm building a playback interface for cutscenes and I've managed to create logic that let's me scrub or jump the playhead forward and backwards through a timeline. The problem comes with audio files on the timeline, once the playhead activates them, they play from the beginning. Using granular synthesis I've managed to make it so they play backwards when slow rewinding a scene, but how do I make them start wherever the playhead lands? For instance, if I jump forward ten seconds on the timeline, all the animation moves to the right spot, but the audio file is playing from the beginning, not ten seconds in.
Thanks!