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Hello!
I made a timeline containing key frame animations and sound effects. When I press play on the timeline in edit mode, it works perfectly as intended.
I left the timeline alone while building some quests. Now that the quests are in place (the final bit being input from player in Dialogue), I want the timeline to play. But I ONLY want it to play when the player finishes that dialogue.
I tried connecting the dialogue finished wire to the timeline in various spots on the timeline tweak menu, but nothing works. The timeline either plays immediately when i start play mode, or does not play at all.
I'm sure I'm overlooking something. What do you use to trigger a timeline to play?