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Eg how do I get an emitter to emit an object 30 degrees from vertical? I want to feed a specific value in to ensure consistency rather than adjusting the arrow by eye as I want several emitters all working together
If I put a value slider into the ‘scene space direction’ the object flies off at great speed even though it is set to the same 3m/s as the otherwise identical emitter next to it which is much slower.
Tried combining the output of a value slider into a 3 value fat wire, and then that into the rotation input of a combined set to ‘transform’, but no joy
How do angles even work in dreams - what range do they use?