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I'm sure this is super easy but I can't figure it out.
I want my player character to be a cube that slides on the ground and jumps when X is pressed.
I've managed to take control and move the cube with ControllerSensor-->Splitter-->AdvancedMover but it seems to lose all Gravity because it takes its Y Input from the Advanced Mover?
Hooking it up to a Puppet Sensor doesnt seem to work. "Jumping" is not explained in the Puppets themselves.
Help please?