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A forum post by TheOneironaut

Another saving question from me. I'm a little bit confused about how things link together if they've been saved as separate elements multiple times, particularly if nothing has been published yet. Previously, I typically built everything in the level I was developing, but now that I'm doing multi-level things, I've changed up my methods.

So here's a scenario:

I will often create a game scene to start so I can drop in a puppet for scale, then start sculpting nearby, then gradually turn these things into assets for stamping in a fresh, new scene. We'll call this a "development scene" for now, and I'm saving it as a separate file from everything else.

- So let's say I'm working with this "development scene" and I create a new character. We'll call her Amy. I start working on her walk animations, paint her up a bit, and save her as "Amy Model."

- Then, later I'm working on a game level that I'm actually planning on publishing, and drop in Amy Model. Realizing that she needs some extra logic in her controller chip, I scope in (but not into the original stand-alone file) and make those modifications, and maybe make changes to her looks a bit. Maybe I go in and make her jump a little higher so she can clear obstacles I've built since. So when I'm happy, I select her and name her "Amy Game Model" as a new element.

- This is where I'm confused. I'm ready to Publish the finished game scene as a Dream and it's asking me the typical "these items need to be published before you continue." What will it be asking me to publish at this point?

My main questions are:

- Will it ask/require me to publish "Amy Model" as well as "Amy Game Model", since I based it on the original sculpt?

- Will it ask/require me to publish the Development Scene as well, since that element is where Amy is originally from?

Just curious, because if these things are true, I need to go back to my original method so I'm not publishing a long line of linked, half-working pieces.

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