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I’m trying to make a bow-and-arrow weapon that determines shot power by how far the trigger is held down. The problem is, however, I can’t figure out a way to map the trigger value to emitter velocity without said velocity immediately resetting to 0 when I release the trigger, even if I have a freeze-on-descending-variable chip set up. It just instantly reverts no matter what I seem to do.
Here’s a couple ideas I had, if it helps any of you:
-Find a way to slow down the slider’s movement
-Find a way to make it so the velocity can only rise until it’s reset by an outside gadget, never fall
-Find a way to immediately grab the current number when it starts descending, save that somewhere else, and use that number as the velocity
I’d really appreciate some help on this, I’m completely stuck.