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I can't figure this out at all. I've been at it for about 3 days now..
The set up is this -
I have an eyeball sitting above a small cube connected with a ball joint connector. The cube is the parent and the eyeball is the child.
I also have eyelids connected to the same cube with a bolt connector. All objects are movable and have collision turned off.
I then open a new character creation and try to attach the eye to the puppet.
The eye appears to be unmovable in the tweak menu on import, so I make it movable.
I scope in to the puppets head and group the head and eye together and all seems well. I can move the head around and the eye moves with it. But when I go to play mode the eye drops off and plunges downward.
I have tried scoping further in and grouping at that level but the same thing happens. Sometimes when I scope further in and select the objects for grouping I don't get the option to group at all.
Incidentally, I have successfully managed to attach hands with connectors (movable fingers) to a puppet without any of these issues.
Is there something about the set up of the head of a puppet which causes this object rejection?
.. Another point to note is that when I'm in play mode all objects (the hands) with connectors are flopping and swinging around unlike the rest of the the puppet which stays set.
All I'm ultimately trying to do is have a puppet with movable eyes, eyelids, eyebrows and mouth that I can animate with keyframing or possession.