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I'm lost. I have been making attempts at animating a puppet climbing. I have used a trigger zone by a wall to trigger a timeline that will animate the climbing. I added "keep changes" to the final key frame so the puppet will end at the top of the wall. In play mode, it works until the puppet reaches the top. Then suddenly the camera is way above the scene at which point it slowly pans back to the puppet at the top the wall, but it has lost its right arm in the process. This only happens the first time. Afterwards the camera doesn't do anything wacky. Sometimes the puppet gets stuck in the wall and freaks out, but most of the time the animation works and the puppet ends at the top, but it has to give up it's arm for it to work. I had this result after different failed experiments so I decided to start a totally fresh scene, but the same thing happened. I would assume I'm doing something wrong, but the fact that it works sometimes leaves unsure what to do to fix it.